There are no rules.
JUST GAMES
Independent game studio · Est. whenever
Anarchy
Game Studios
We don't follow the rules.
We make games.
Our anti-rules
Six highly unofficial principles. Please do not laminate.
See Rule #1.
If it sounds fun, it's a feature.
“Because we can” is a valid design doc.
Break stuff. Learn stuff. Make better stuff.
Make games you actually want to play.
Games in the wild
Some real. Some imaginary. All allergic to boring.
Groove
Doom Groove
↻Action · Rhythm · Loud
Currently causing problems
Doom
Groove
A rhythm-fueled arena brawler where the beat gets meaner the longer you survive.
World
Mold World
↻Adventure · Weird stuff · Cozy-ish
A questionable ecosystem
Mold
World
Explore a tiny, strange planet where everything is growing, including the problems.
Mutiny
Tiny Mutiny
↻Strategy · Tactics · Tiny hats
Revolution, but small
Tiny
Mutiny
Lead a crew of pocket-sized rebels with big plans and absolutely no budget.
The crew
Highly qualified. Mildly supervised. Click an avatar and try to catch it.
Pixel
Chief Button Masher
Click to release the gremlin ↗Glitch
Director of Oops
Click to release the gremlin ↗Joystick
VP of “One More Try”
Click to release the gremlin ↗Chaos
Head of Bad Ideas
Click to release the gremlin ↗Smash the rules
Click the signs before time runs out. Your high score stays on this device.
Wall of noise
News, notes, and scraps from the development floor.
We added a button. It does too much.
One click became a feature, the feature became a system, and now the button has opinions.
Our prototype escaped the build.
We caught it eventually. It has been moved to a more secure folder called “final_final_2.”
How to make a game badly, then better.
Step one: make something weird. Step two: play it. Step three: keep the weird parts that work.
Join the chaos
Got an idea, a question, or a suspiciously good snack?
We’re always up for talking games, collaborations, press, and other bad ideas that might turn out great.
Email us directly: contact@anarchygamestudios.com
No carrier pigeons. They know what they did.