Independent game studio · Est. whenever

Anarchy
Game Studios

We don't follow the rules.
We make games.

See what we're making
Scroll down if you dare ↓

Our anti-rules

Six highly unofficial principles. Please do not laminate.

01

There are no rules.

02

See Rule #1.

03

If it sounds fun, it's a feature.

04

“Because we can” is a valid design doc.

05

Break stuff. Learn stuff. Make better stuff.

06

Make games you actually want to play.

Games in the wild

Some real. Some imaginary. All allergic to boring.

Doom
Groove

Doom Groove

↻

Action · Rhythm · Loud

Currently causing problems

Doom
Groove

A rhythm-fueled arena brawler where the beat gets meaner the longer you survive.

Mold
World

Mold World

↻

Adventure · Weird stuff · Cozy-ish

A questionable ecosystem

Mold
World

Explore a tiny, strange planet where everything is growing, including the problems.

Tiny
Mutiny

Tiny Mutiny

↻

Strategy · Tactics · Tiny hats

Revolution, but small

Tiny
Mutiny

Lead a crew of pocket-sized rebels with big plans and absolutely no budget.

The crew

Highly qualified. Mildly supervised. Click an avatar and try to catch it.

P

Pixel

Chief Button Masher

Click to release the gremlin ↗
G

Glitch

Director of Oops

Click to release the gremlin ↗
J

Joystick

VP of “One More Try”

Click to release the gremlin ↗
C

Chaos

Head of Bad Ideas

Click to release the gremlin ↗

Smash the rules

Click the signs before time runs out. Your high score stays on this device.

Score: 0High: 0Time: 20s
Ready to cause a little trouble?

Wall of noise

News, notes, and scraps from the development floor.

We added a button. It does too much.

One click became a feature, the feature became a system, and now the button has opinions.

Our prototype escaped the build.

We caught it eventually. It has been moved to a more secure folder called “final_final_2.”

How to make a game badly, then better.

Step one: make something weird. Step two: play it. Step three: keep the weird parts that work.

Join the chaos

Got an idea, a question, or a suspiciously good snack?

We’re always up for talking games, collaborations, press, and other bad ideas that might turn out great.

Email us directly: contact@anarchygamestudios.com

No carrier pigeons. They know what they did.

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